Assuming the administrator gives access, anonymous users may now create and compete with characters at 5 Second Game (which is powered by the module of the same name). Additionally, if an anonymous user registers or logs in, they'll be able to claim that character as their own, allowing for saving any statistics, etc.
Sadly, my plans for August don't include Drupalcon Szeged. Already too much travel this summer, and the dates conflict with a training my partner is doing, so that would be hard on our 4yo.
Back in June, I made a list of personal project plans, so I figure I'll revise that list for the rest of the summer.
First, the status report on the projects from June:
New projects of mine in progress and on the horizon:
That's all for now.
Here is a rough mock-up for a widget for the upcoming 5 Second Game Drupal module that Morbus Iff and I are developing.
It doesn't do anything yet, but check back soon...
Basically, this mock-up is for one of several planned widgets that are meant to be embedded in blogs and other posts. As a user of the game, you would post a widget featuring your character (at the bottom), and other people viewing the widget could fight your character, using an anonymous character, or logging in and using their own.
This list is partly to inform interested others of my personal Drupal plans this month, partly to get feedback, and partly as a reminder for myself when I see my blog. The order is roughly in order of priority for me. We'll see how it actually pans out...
There are other projects on the back-burner I'd like to get to as well, such as upgrading some of the other modules I work on, creating official releases, etc. I plan to revise this list next month, and see where things are.
The engine for 5 Second Game is built on a Rock-Scissors-Paper concept. There are three stats, corresponding to that, and everything modifies that: character classes, skills, combat, etc. It is meant to be a fast paced, easy to grasp, infinitely extensible game.
The game is designed to be fit into an embeddable widget, so that users may post the game in a blog or other page, allowing others to quickly and easily play the game. A widget may highlight that user's character, challenging all takers.
The game lends itself well to guilds and the like as well, which are also built into the system. Characters may belong to one or more guilds, which govern themselves as desired by their players. The system honors the guilds' wishes, so that characters belonging to a specific user-formed guild might gain certain bonuses (or suffer penalties) according to the guild charters.
Additionally, servers may choose to allow characters to migrate between certain other servers. The character may be "translated" during migration, so that world/genre integrity is maintained (if desired). However, the simplicity of the system lends itself easily to that, if an administrator doesn't mind a gun-toting sheriff to arrive at the scene of a medieval tournament, or conversely if the player of a high elf wizard doesn't mind being translated to a nanobotic engineer on a space station.
You can play the game at http://5secondgame.com to see it in action (once it's built...)
The final chapter of that section, "Automated Security Testing", explores some currently available modules that should be in the bag of tricks for not only module developers
"Drupal's User and Permissions System", begins the section most exciting to me as a developer, by describing the API and hooks offered by Drupal to help create more secure code.
"Anatomy of Vulnerabilities", offers an extensive overview of the predominate routes of attack that may be taken against a site.
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